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Global Movies & Entertainment Industry Profile & Value Chain Analysis

April 2018 | 56 pages | ID: G0CE8326AEEEN
MarketLine

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Global Movies & Entertainment Industry Profile & Value Chain Analysis

SUMMARY

Global Movies & Entertainment industry profile provides top-line qualitative and quantitative summary information including: market size (value 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

The value and supply chain analysis reveals the business activities which comprise the global movies & entertainment value/supply chain. All key stages are highlighted, along with examples of companies active, and assessments of the burning issues for every stage of the value chain. Key value/supply chain stages analyzed include content creation, publishing, distribution, and end-users.

SYNOPSIS

Essential resource for top-line data and analysis covering the global movies & entertainment market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

KEY HIGHLIGHTS
  • The movies & entertainment market consists of both producers and distributors of entertainment formats, such as movies and music.
  • The global movies & entertainment market had total revenues of $80,985.6m in 2016, representing a compound annual growth rate (CAGR) of 2.6% between 2012 and 2016.
  • The box office segment was the market's most lucrative in 2016, with total revenues of $41,746.4m, equivalent to 51.5% of the market's overall value.
  • While many of the mature markets such as the US and countries in Western Europe are seeing decline, there are a number of markets that are seeing good growth. For example, in the Asia-Pacific region growth is largely being driven by countries such as China, South Korea, and India.
  • Companies are increasingly favoring franchises and extending series rather than exploring new content, and audiences are increasingly fatigued with sequels.
  • Digitalization has seen streaming services prosper at the expense of traditional channels.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the movies & entertainment market
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global movies & entertainment market
  • Leading company profiles reveal details of key movies & entertainment market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the global movies & entertainment market with five year forecasts
  • Quickly and easily identify the key stages and sub-stages of the global movies & entertainment market value/supply chain
  • See examples of companies active at each stage of the global movies & entertainment market value/supply chain
  • Examine trends and burning issues impacting the global movies & entertainment market value/supply chain
REASONS TO BUY
  • What was the size of the global movies & entertainment market by value in 2016?
  • What will be the size of the global movies & entertainment market in 2021?
  • What factors are affecting the strength of competition in the global movies & entertainment market?
  • How has the market performed over the last five years?
  • What are the main segments that make up the global movies & entertainment market?
  • Who are the top competitors in the global movies & entertainment market?
  • What are the key stages and sub-stages of the global movies & entertainment market value/supply chain?
Executive Summary
Value chain analysis
Market value
Market value forecast
Category segmentation
Geography segmentation
Market rivalry
Value Chain Analysis
Movies & Entertainment Market complete value chain overview
Content Creators
Publishing
Distributors
End-Users
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Category segmentation
Geography segmentation
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Sony Corporation
Time Warner Inc.
Twenty-First Century Fox, Inc
The Walt Disney Company
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

LIST OF TABLES

Table 1: Global movies & entertainment market value: $ million, 2012-16
Table 2: Global movies & entertainment market category segmentation: $ million, 2016
Table 3: Global movies & entertainment market geography segmentation: $ million, 2016
Table 4: Global movies & entertainment market value forecast: $ million, 2016-21
Table 5: Sony Corporation: key facts
Table 6: Sony Corporation: key financials ($)
Table 7: Sony Corporation: key financials (¥)
Table 8: Sony Corporation: key financial ratios
Table 9: Time Warner Inc.: key facts
Table 10: Time Warner Inc.: key financials ($)
Table 11: Time Warner Inc.: key financial ratios
Table 12: Twenty-First Century Fox, Inc: key facts
Table 13: Twenty-First Century Fox, Inc: key financials ($)
Table 14: Twenty-First Century Fox, Inc: key financial ratios
Table 15: The Walt Disney Company: key facts
Table 16: The Walt Disney Company: key financials ($)
Table 17: The Walt Disney Company: key financial ratios

LIST OF FIGURES

Figure 1: Movies & Entertainment Market complete value chain overview
Figure 2: Movies & Entertainment Market complete value chain with active companies
Figure 3: Content Creators - Overview
Figure 4: Publishing - Overview
Figure 5: Distributors- Overview
Figure 6: End-Users- Overview
Figure 7: Global movies & entertainment market value: $ million, 2012-16
Figure 8: Global movies & entertainment market category segmentation: % share, by value, 2016
Figure 9: Global movies & entertainment market geography segmentation: % share, by value, 2016
Figure 10: Global movies & entertainment market value forecast: $ million, 2016-21
Figure 11: Forces driving competition in the global movies & entertainment market, 2016
Figure 12: Drivers of buyer power in the global movies & entertainment market, 2016
Figure 13: Drivers of supplier power in the global movies & entertainment market, 2016
Figure 14: Factors influencing the likelihood of new entrants in the global movies & entertainment market, 2016
Figure 15: Factors influencing the threat of substitutes in the global movies & entertainment market, 2016
Figure 16: Drivers of degree of rivalry in the global movies & entertainment market, 2016
Figure 17: Sony Corporation: revenues & profitability
Figure 18: Sony Corporation: assets & liabilities
Figure 19: Time Warner Inc.: revenues & profitability
Figure 20: Time Warner Inc.: assets & liabilities
Figure 21: Twenty-First Century Fox, Inc: revenues & profitability
Figure 22: Twenty-First Century Fox, Inc: assets & liabilities
Figure 23: The Walt Disney Company: revenues & profitability
Figure 24: The Walt Disney Company: assets & liabilities


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